Clockwork

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This is a fan-made character sheet for We Eat Roses to Grow Thorns. The original game was created by Isabelle Ruebsaat.

As much as this game is autobiographical for her, this character is autobiographical for me.

Clockwork

It's a derelict, walking machine, with a complex mask for a face, animated with gears and cables.
A plant is growing from inside.
Its maker is long gone.

Choose 2-3 looks

Choose your pronouns

The Face of a Departed

You were made by someone who isn't there anymore to take their place. What was their function?

Ask Questions Left and Right

You had a strong connection with my maker. Was it love or hatred?

You helped my maker making me, knowing I would replace them. Was it solace or hastening?


Steel Cold Heart

You can’t sleep, but your energy core is sometimes faulty.

You can’t dream, but your sensors are sometimes faulty.

You can’t feel pain, but you can’t feel pleasure.

You can’t love, but XXXXXXX.

Breaking Apart

You have modules, fulfilling functions:

When they each break apart, you'll have one last opportunity to use them, but something will be wrong, or difficult, before they definitely cease to function.

The tools of your function are already broken, but you can push them one last time.

A Growing Denizen

A plant has started to grow from inside of you. It's impeding with more and more of your functions, and the sprouts are visible from outside.

When you have no more legs nor hands, its roots wiggle and take you where you shouldn't go.

When you have no more eyes nor ears, it feels things happening around it.

Meet Your Maker

When you're fully broken apart and the plant has outgrown you, you become it. Exchange your pivotal and regressional moves. Write new abilities as you discover them. Write new relational moves as you establish them.


Fundamental Moves

Pivotal Moves

Relational Moves

They have these relational moves with you

Regressional Moves