Make a Bold Move

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A one-move romance game, for two players… (at least?)

Make a Bold Move

Propose something audacious you’ll have us do, and roll 2d6 + risk (you chose how much risk to take, between +0 and +3).

On 10+, I’m charmed and accept without thinking it through. For each risk you took, tell me how you lied to me. I’ll find out later.

Between 7 and 9, I can’t help but consider, giving you time to seduce me with 3 perspectives. For each risk you took, I can clearly see how one might turn out poorly. The other are enticing.

On 6−, I’m put off by your attitude and leave immediately. You’ll have to ask again later if you insist. For each risk you took, I name something you’ll first have to mend to even consider using this move with me again.